Floodbound: Crisis is a narrative Platformer developed to increase the awareness of students on the importance of the work done by the dutch waterboard. It is set in a near future where a lack of funding for the waterboard leads to the failing of the dykes and the player has to parkour around a flooded city to survive by picking up disaster relief supply drops.

Floodbound: Crisis was developed in Unity with C#. it was my first game developed in Unity and was a lot of getting used to the engine as well as making the most of my limited coding experience. I worked on both the narrative and narrative system for the game as well as the level design and the gameplay structure. Simultainiously i functioned as the Project Manager making sure the other members stayed on track and had clear instructions on what to do.

Interesting design desisions

Features i developed

Skills and technology