EthereAlly is a 2D puzzle game that we developed in the game maker engine, It was our first game ever made. In EthereAlly you play as a Ghost that has been stuck in a dungeon for a long time, your only way out is by leading a human who is also trapped in the dungeon through all of the levels and have them open the door. One of the most unique aspects of EthereAlly is its movement, while the player has direct control over the ghost it can’t interact with any of the puzzle elements so instead you have to manoeuvre the human with the ghost to solve them.

I was responsible for creating the menu and a lot of the UI/UX design decisions. I also did a lot of work on designing the mechanics and the levels, specifically how they interact with eachother to create more complex obstacles. on the coding side of things i coded the menu and the way the game records your progress.

Interesting design desisions

UI design and iteration

When it came to design the UI of the game we had one main goal we wanted to achieve, to smoothen the players flow into the gameplay and reduce guide them into playing the levels with as little time and effort spent on making choices as possible. My process for the design of the UI was done mostly in Figma to work out how the transistions and navigation had to work and the layout of the screens. this led to some of the most important things the design focused on:

Features i developed

Skills and technology